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The Word 18
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The Word 18 (Disk 2 of 2).adf
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00-ArticleFormats.txt
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1997-08-25
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213 lines
$005|2-Article Formats
$402|1-Text file, with many fine examples!
$500 by Kei of Crn
$fff
It makes life a lot easier for us editors if there's not much to edit.
You also get your articles to look the way you want them. However, we
don't mind editing your text submissions but just in case you want to
cheer me up..
$500|1-Plain ASCII Please!
$fff
Use a text editor that doesn't use all those control codes. Make sure
you hit RETURN a lot as well if you don't have word-wrap as lines that
are too long are hard to format. We recommend Cygnus Editor Pro but any
editor like Ed that come with ADOS is ok.
The width of the articles is set to 72 characters and the text is
indented by four spaces. This means that if you format your text so
that it is 72 characters wide it will appear centred on the screen.
Lines longer than 72 chars WILL be displayed and will wrap around the
screen on a graphical basis, so that text that comes in from the left
after wrapping will be one pixel lower than that on the line it
originated from.
Either set CygnusEd to a 72-character width (Shift+Amiga+"6") and set
word wrap to ON (Amiga+"6") or tap the spacebar 71 times, followed by a
character to act as a marker, and don't go beyond this marker when you
type your text.
$500
|1-Big Text!
$fff
Big Text is a single phrase that you want to appear in the above
24-point font. Because it is a 24-point font it takes three lines of
the normal text to display, so you should leave at least 2 empty lines
after it. To display a string in Big Text you simply preface it with
the control string "|1-" and ensure that the "|" character is the first
character on that line. For example: The string:
|1-This is Big Text
when placed up against the left-hand edge of the screen, will produce:
$500
|1-This is Big Text
$fff
and two blank lines are left after it so that the big text doesn't over-
write any subsequent lines of ASCII.
$500
|2-Big Big Text!
$fff
Big Big Text is another single phrase, as above, but it is displayed in
a stonking 60-point font for super-emphasis. As it's 60-point it needs
6 empty lines after it to ensure it doesn't overwrite anything else, and
if you want to display descender characters (g, j, p, q, y) then you
should leave 7 blank lined after it.
Again, the display code is similar to the Big Text, you simply preface
your string with "|2-" and it's all done automatically, so for example
the line:
|2-Blimey!
when placed up against the left-hand border of your file, will produce:
$500
|2-Blimey!
1-
2-
3-
4-
5-
6-
7-
$fff
and in this case 7 extra lines are required as there's a "y" in the
string, taking up another line. In both of these bigger-text examples,
no small (normal?) type can be on the same line that the bigger stuff
starts on, it'll be included in the big text string, however you CAN put
normal ascii on the subsequent lines if you take care that they don't
overap the main text, illustrated by the numbers 1 to 7 above.
$500
|1-Clip Art:
$fff
Since we were not sent any clipart, there isn't any this issue. We
should of created some ourselves but we were too busy booz.. working on
coding stuff. So send us some cool clipart for the next issue! Don't
send anything over 4 colours though as Amida's not sure about how to
handle more than 4 colour clipart, but he's working on it.
$500
|1-Headers:
$fff
The main menu is seperated by what we call "headers". These are small
IFF files containing a 2-colour image that we load in to the main code
as data and specify to the engine via the configuration file for the
main menu. These can easily be changed each issue so we figured we'd
give you gfx guys out there a chance to see what you can come up with.
The main menu is seperated into topics which you can get a list of by
looking in your BONUS drawer on disk 2. There should be a file called
"---ArticleCodes---" which lists these header names. There should also
be a file called "Template.IFF". Load this into your favourite paint
package and using colour 1 and 0 in the top area, draw your design and
send it to us!
$500
|1-Colour!!
$fff
This is a new addition into the article text, every line in your article
can have it's own colour assigned to it. By default your article text
will be displayed in white, but you can change the current line colour
at any point by inserting a standard 2-Byte RGB value into the start of
the line. These values are used by all paint programs, such as Deluxe
Paint and Personal Paint, and so you can find nice colour combinations
beforehand by playing with these packages.
As before with the large text codes, these sequences must appear at the
start of the line where you want the colour change to take effect, the
codes go in the format $RGB where R=Red, G=Green and B=Blue, all colours
having standard values from 0 to F. Note that full green *must* be
requested with $0F0 and *NOT* $F0, which would be logical.
$500
|1-What's first then?
$fff
Here's how you should produce your articles, this is the easiest order
for less-experienced people.
1> Main body of text, type your article, leave titles and subtitles
as normal text for now, don't worry about spacing. Format the
text to 72 columns, and split it into paragraphs where required.
2> Go to each title or subtitle in turn, and insert either "|1-" or
"|2-" (do not include quotes) at the left-hand border to use the
larger fonts. If you have used font 1 then ensure there are 2
blank lines AFTER the one starting "|1-", if you have used font
2 then ensure there are 7 blank lines (8 if you have used either
q,y,p or j in lower case) AFTER the one starting "|2-". Ensure
there are no spaces between the "-" and the start of your title.
3> Change the colour at the START of any line by inserting the hex
value for it at the left border. It DOES NOT MATTER if a colour
code pushes the width of your text beyond 72 colums.
If using CygnusEd, load in your text file, press SHIFT+AMIGA+6 and set
the right border to 72. Insert your title size codes and go to the
author name line and press AMIGA+\ this will centre the line. Also
usefull for poems. Then move down to the first character of your
article text and hold down AMIGA+f and your article will be formatted!
You can then add colour codes to suit the tone of your article!
$500
|1-The Word Article Tester...
$fff
The Word Article Tester (TWAT :) can be found on disk 2, you should copy
it to your C: directory (on your hard drive, non-HD owners should
SERIOUSLY think about getting one!) and run it from the CLI. Simply
load any .txt article file via the gaudy green requester and you can see
what the file will look like in the magazine. $aff The keypresses for
TWAT are as follows:
C/Up - Scroll upwards through the text
C/Down - Scroll downwards through the text
Sh+C/Up - Scroll quickly upwards through the text
Sh+C/Up - Scroll quickly downwards through the text
Esc - load another file view the requester
F1-F8 - Speed set to 1-8 pixels per frame
F10 - Quit
$fffTWAT will search the Ram Disk for a file called "TWAT.loadme" which
should contain the full name (including path) of the file you want to
pre-load, so you can use it via Directory Opus by creating a MENU entry:
AmigaDOS C:Echo >RAM:TWAT.loadme {f}
AmigaDOS C:TWAT
Carnage are currently using a modified version of TWAT which allows you
to edit articles and test them while TWAT is still running. We are
considering making some more changes to it and releasing it as V4 in a
future edition of The WORD.
End